Sony is done with PC, PlayStation exclusives are back for real

Sony confirms it's done porting single-player games to Steam, Ghost of Yōtei, Saros, and Marvel's Wolverine will stay PlayStation 5 exclusives for the foreseeable future.

Bloomberg’s Jason Schreier confirmed on March 4 what had been building as a rumor for days: Sony Interactive Entertainment is reversing its strategy of bringing first-party single-player games to PC, effectively returning to console exclusivity for its biggest titles.

Games like Ghost of Yōtei and the upcoming Housemarque title Saros will remain PlayStation 5 exclusives, and Marvel’s Wolverine, confirmed for a September 15 PS5 release, is not expected to come to PC either. Live service games like Marathon and Marvel Tokon: Fighting Souls will still launch across multiple platforms, but the era of Sony’s major single-player titles eventually landing on Steam appears to be over, at least for now.

The story first surfaced publicly on February 26 during Episode 294 of the Triple Click podcast, when Schreier told co-hosts Kirk Hamilton and Maddy Myers that the sense he was getting was that Sony was backing away from putting its exclusive, traditional single-player games on PC. He was careful to add that live service titles remained part of the multiplatform plan, since those games depend heavily on building the largest possible player base.

Sony is done with PC, PlayStation exclusives are back for real

After the episode aired, Schreier took to ResetEra to clarify the comments weren’t speculation. “It’s not speculation, but sometimes topics come up on the show before I’m quite ready to publish a story about them,” he wrote. His report followed days later. Well-known insider NateTheHate2 also corroborated the information independently, stating the decision to shift away from PC was made by Sony internally in 2025, and that while some titles already deep in port development may still release, PC is no longer a priority going forward.

According to Bloomberg’s sources, Ghost of Yōtei had actually been planned for a PC release, but those plans were scrapped in recent weeks alongside other internally developed titles. The pivot is significant given how much Sony had invested in building a PC presence. In July 2021, the company acquired Nixxes Software, a Dutch studio with over 20 years of experience specializing in high-quality PC ports, with the explicit purpose of bringing PlayStation titles to the platform.

The ports that followed, God of War, Ghost of Tsushima, Spider-Man Remastered, The Last of Us Part II, were technically excellent, offering ultrawide support, unlocked framerates up to 200fps, and a level of polish that made them genuine PC releases rather than rushed conversions.

The numbers that killed Sony’s PC ambitions

Data from analytics firm Alinea Analytics tells a clear story. Horizon Zero Dawn, Sony’s first major exclusive to hit Steam in August 2020, sold 4.5 million copies on the platform, generating roughly $170 million in revenue. God of War sold 4.2 million copies, close to $150 million. Spider-Man Remastered moved 2.7 million copies at around $116 million. Those were the glory days, releases that felt like events to PC players who had never experienced PlayStation’s biggest franchises.

The novelty, however, wore off fast. God of War sold 2.5 million copies in its first 427 days on Steam. Its sequel, God of War: Ragnarök, sold less than half of that in the same timeframe. Spider-Man Remastered outsold Marvel’s Spider-Man 2 by more than double during comparable windows. Peak concurrent player numbers followed the same downward trend: Ghost of Tsushima peaked at 77,154 concurrent players on Steam, God of War at 73,529, but Ragnarök only reached 35,615.

Sony is done with PC, PlayStation exclusives are back for real

Sony had already earned over $2.3 billion from non-PlayStation platforms since 2019, including both PC and Xbox. That sounds like a success story, but put it against the full scale of Sony’s business and the picture changes. According to Sony’s official FY2024 financial report, PC port revenue accounted for just 3.4% of PlayStation Store revenue, and the PlayStation Store alone generated $16.5 billion that year.

The math wasn’t working in PC’s favor. Bloomberg’s sources also pointed to a faction within PlayStation that had long been concerned that releasing games on PC was damaging the console brand and eating into PS5 hardware sales. When a player can buy God of War on Steam for $50 during a sale, the incentive to go buy a $500 console disappears, and Sony’s internal metric of “lifetime value” of a PlayStation gamer takes a direct hit every time that happens.

What this means for PC players, and for PlayStation

The contrast with Microsoft is stark and intentional. Xbox has fully committed to a multiplatform model where Game Pass day-one releases on PC are standard, and the company has made no secret of the fact that its next console will lean heavily into PC architecture.

Sony is moving in the exact opposite direction, betting that exclusivity is what makes PlayStation hardware worth buying. It’s a strategy that looks more like Nintendo’s than Xbox’s, and given that Nintendo consistently outsells its competitors while releasing zero games on PC, Sony probably finds that comparison encouraging.

Death Stranding 2 PC port gets closer as ESRB re-lists the game

Death Stranding 2: On the Beach is still arriving on PC on March 19 after roughly nine months of PS5 exclusivity, though that’s a Kojima Productions title, not a first-party Sony game, so it doesn’t really contradict the new strategy. Two other third-party published titles, Kena: Scars of Kosmora and the already-announced Death Stranding 2, are also still on track for PC. But beyond those, the pipeline for PlayStation single-player games on Steam looks empty.

Bloomberg’s sources were careful to note that Sony’s plans are always shifting and could change depending on how the market evolves, so this isn’t necessarily a permanent or irreversible decision. What is clear is that anyone waiting for Ghost of Yōtei, Saros, or Marvel’s Wolverine to eventually appear on Steam should stop waiting.

For roughly six years, PC players had a deal with Sony: wait a year or two, and the game would come. That deal is now off the table.

What do you think, is Sony making the right call going back to exclusives, or are they leaving too many players behind? Drop your take in the comments, we want to know!