What started as one guy getting mad at Ubisoft for shutting down The Crew has turned into one of the most serious consumer rights movements in gaming history.
On February 19, Ross Scott, the YouTuber behind the Accursed Farms channel and the face of Stop Killing Games, announced that the movement is officially launching two non-governmental organizations: one in the European Union and one in the United States.
Yes, NGOs. As in, the same type of legal structure used by organizations like Amnesty International and Doctors Without Borders. Now add Stop Killing Games to that list.
From petition to permanent pressure
If you’ve been following this story, you know the campaign already scored a massive win: 1.3 million verified signatures on a European Citizens’ Initiative, clearing the threshold to force the EU Commission to formally consider the issue.
That’s not nothing, very few petitions have ever reached that bar since the program launched in 2012. But Scott isn’t stopping there.
In a video posted to his YouTube channel, Scott made it clear: “I think we’re going to win this, namely the problem of publishers destroying video games that you’ve already paid for.”
The EU-based NGO will be headed by Moritz Katzner, a German political operative who has been involved with the campaign since 2025. His focus will be long-term counter-lobbying, including the possibility of getting the initiative codified into EU law through the Digital Fairness Act, and setting up watchdog infrastructure to report game shutdowns to consumer protection agencies across multiple languages.
The US front is unexpected, even for Scott
Scott admitted he didn’t see the US side coming: “Political activists in the United States were inspired by what we’re doing and have secured some real funding… getting the process started to start legislation in multiple States… I did not see that coming. That we’re having a law drafted on this in the USA before the EU.”
He’s still cautious about how much the US NGO can realistically accomplish, given what he describes as a weaker legal foundation compared to the EU. But he’s open to being proven wrong, and he’s not pulling back either.
The meeting with the EU Commission is scheduled for February 23, and while Scott says he has no idea what to expect, the fact that the initiative reportedly has majority support in the EU Parliament is a solid sign.
What this actually means for gamers
The core ask has always been simple: if a publisher decides to shut down a game, they should be required to have an end-of-life plan that keeps the game playable after the servers go dark. Not perpetual support, just a basic offline or community-hosted option. Something. Anything. It’s a reasonable ask, and it’s gaining real traction.
Scott himself put it plainly: “Our issue, having bare-bones end-of-life plans, that’s peanuts” compared to the billions the industry spends lobbying against microtransaction regulation. In other words, there’s no good excuse for publishers not to comply, and now there’s an organization with legal standing ready to call them out when they don’t.
What do you think, is Stop Killing Games finally going to change the way publishers handle game shutdowns, or is the industry too powerful to be stopped? Drop your opinion below, we want to hear it!

